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Directx 11 version
Directx 11 version











Use of the Windows Update SDK ( 19041) or later is required for Visual Studio. This code is designed to build with Visual Studio 2019 (16.11), Visual Studio 2022, clang for Windows v12 or later, or MinGW 12.2. HDR readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. This library makes use of the Windows Image Component (WIC) APIs. DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. Returning pilot? Visit Account Management for the latest offers and promotions.This package contains DirectXTex, a shared source library for reading and writing. New to EVE? Start your 14-day free trial today. We hope our next DX11 Dev Blog will tell you about some awesome new graphical features.įinally, if you notice any graphics issues, please report them in the feedback thread here. Getting the DirectX 11 version of our engine (which has been a long time in the works) into your hands is a huge and important step so we can test and harden it thoroughly.

directx 11 version

My client is using DX11 but looks the same, what gives? Our DX9 and DX11 clients should look the same.Is the minimum machine spec changing? No, the minimum spec machine does not support DX11 and will continue to use DX9.Do I have to download two clients now? No, we just ship a DX9 and DX11 version of our rendering engine (Trinity) and choose between them at runtime.Does this affect the Mac? No, Mac will continue to use DX9.Are you sunsetting DX9? No, and we have no plan to.Can I choose between DX9 and DX11? The Launcher will soon have a setting where you can toggle this (if your GPU does not support DX11, this checkbox will be disabled or missing).If either does not, you will use the DX9 client automatically. This change will go out to everyone in our winter expansion, EVE Online: Rubicon.ĭX11 is enabled by default if your GPU and OS support it. The change should be mostly unnoticeable, as our goal right now is to have a DX11 client that performs the same (performance, stability) as our DX9 client. If you've played EVE Online using Singularity, our public testing server, you may be running with DirectX 11.

directx 11 version

Hello capsuleers! CCP Zorba here on behalf of Team RnB.













Directx 11 version